After cranking out six games in as many months, it seems like a good time to review what kinds of games I ended up making, how they could have been better, and focus on what kinds of games I'd like to make in the months to come. It feels like way longer than 6 months since I started doing game jams, probably because ever since I got a little more involved in game development it's what I end up thinking about most.
Here are some of what I would consider deeper game components I'd like to incorporate into my next few projects:
I also feel like I need to put together a game that makes more use of a physics engine for general competency. Rhythm Grocer has sort of fallen by the wayside as well. I'd like to get that project far enough along that I'd feel comfortable posting it as a complete game. It still needs more content and some bug fixes as it stands.
This makes me feel good about the possibility of using Stencyl for tile manipulations and potentially randomized dungeons.
For that reason it's seeming like a good idea to try fleshing out my ideas for the Secrets and Promises campaign for Shadowrun in Stencyl. That, and the fact that any content I make for Shadowrun Returns would have an audience limited to those who already own the game. Admittedly I haven't figured out if this crazy extension can do everything I want it to yet. If it can't, I suppose Twine would be the simplest way to prototype the sort of relationship systems I'm trying to experiment with on that project.
Anyhow, I'm excited to experiment more with strategic elements in my games and to have some tools that will help me with that. Still trying to get the courage to try Unity again, but for now I'm doubling down on Stencyl.