I think I'm finally ready to start making a full-fledged game in ScreenPlay! I've been putting a ton of work into revamping the script syntax to be more readable, added a save system, and added some commands for better communicating stat changes to the players. I also made some games for play testing, and have been trying to get it in front of more people.
One thing I've realized is that even though local co-op is my ideal format for people sharing stories together, it's going to really cut down the number of people who will play anything made in ScreenPlay. Thus, I need networked play! Online stuff scares me, but I'm trying to remind myself that it's just one more thing to learn.
Another thing I've noticed is that people really love screwing each other over when they play this sort of game. I put a prisoners' dilemma into one of the demo games and people reacted to it a lot. I'm betting the tightness of the feedback is what's getting them - the feeling of agency is increased when you can directly affect other players. So as I'm planning this first story, I have a few goals:
That brings me to my next point - ScreenPlay should probably be renamed to something that communicates "multiplayer visual novel engine" but I'm not sure what. StoryShare? Mulling that one over...
So in short, here's the plan: