Promises and Secrets

Posted Feb. 14, 2014, 10:21 a.m.

A few posts ago I started rambling about where I'd like interactive media to start exploring more, and mentioned that replicated social interaction interested me. Though there's no substitute for real social interaction, there also aren't many ways around interacting with NPCs in games. Sometimes they add flavor to the world, sometimes they give you quests, and sometimes they just serve as store fronts. If you have to interact with a fake person, why not make it interesting?

I've started working on a content pack for Shadowrun Returns that incorporates some of these concepts - partly because I didn't think it was worth it to start from scratch when social interactions are mostly a meta-system, and partly because I love the Shadowrun universe. I've got some basic systems working, which I'll share as soon as I can. The systems revolve around you being able to do the following:

  • Build trust with individuals
  • Build reputation among groups
  • Get mission advances (money before completing a mission) based on trust and reputation
  • Run off with money and never complete a mission
  • Get screwed over by the people you've wronged
  • Blackmail people with secrets you've discovered
  • Sell secrets to interested parties

Things like this are way different from what I'm used to doing since it's all content generation rather than logic programming. Getting my feet wet with mission design and writing is something I haven't been able to do yet. Stay tuned!