I've finally gotten a demo for ScreenPlay that's stable enough for me to be comfortable sharing it! For those curious, check it out on its game page! Also, I've been working on a full-length story for ScreenPlay that I'm calling Echoes of Indigo (for now) - did some world building, drafted a cast of characters, and made a few plot outlines so far...
Here's the gist - an alien race called the Vratt made first contact with Earth a few years back, and have alerted humanity that the Earth needs to be evacuated. Our brightest scientists have ...(Read more)
So this was a cool thing! Most of the game jams I do are just for fun - make a game to sharpen your skills and meet new people. Cartoon Network Game Jam was the first one I did that offered prize money, and with that also came catered food. Training Jam was my second - a hackathon for educational video games. It was along the same lines as Cartoon Network Game Jam in that it offered prize money and had the goal of producing new game ideas, but this one was specifically aimed at corporate training.
The event was run by ...(Read more)
For the first time since last summer, I made a game I can show! Ludum Dare 35 had the theme "Shapeshift," which was decent. I went to a jam site in Eugene with my audio guy, but we showed up a little late and it looked like a lot of people already had teams. I was thinking of doing an abstract puzzle game to minimize art requirements, but at the last minute we teamed up with a group of 3 who were discussing what they wanted to make.
Their programmer had never made a WASD/mouse shooter before, and since ...(Read more)
I've spent the last month or so catching up on game design books. Here are some thoughts on what I've been reading:
This was a really interesting into the world of board game designs. I had no idea how different designing board games is from designing video games. As a board game designer, you basically pitch a game to a publisher. If they buy your game, they totally change the theme, art, and even the rules. They tweak it based on play testing, and handle all manufacturing and distribution.
This was kind ...(Read more)
I think I'm finally ready to start making a full-fledged game in ScreenPlay! I've been putting a ton of work into revamping the script syntax to be more readable, added a save system, and added some commands for better communicating stat changes to the players. I also made some games for play testing, and have been trying to get it in front of more people.
One thing I've realized is that even though local co-op is my ideal format for people sharing stories together, it's going to really cut down the number of people who will ...(Read more)