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Cyberpunk Hacking Experiments

Posted Nov. 9, 2014, 10:50 a.m.

After thoroughly reading the advice and best practices for making multiple-choice text games in ChoiceScript, I wrote my first chunk of story - not the beginning chunk, but one that might happen toward the early middle of the game. I learned a lot about how to set up choices and communicate with players, but am still unsure about the overall structure. I want the player to have autonomy, and am considering a non-linear mission system that allows players to spend and gather resources between missions. I’m not sure if non-linear missions is worth the added complexity, but at the very ...

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Cyberpunk ChoiceScript Game

Posted Oct. 16, 2014, 7:48 a.m.

My interest was sparked while listening to one of the back episodes of The Game Design Round Table, which was an interview with a guy named Dan Fabulich. He started a company called Choice of Games based on the popularity of a computer-driven Choose Your Own Adventure story he had thrown on a server a while back. From that he created a markup language called ChoiceScript that lets you easily branch stories and track variables. This made me very excited.

In second grade I loved Choose Your Own Adventure books - I used to write them in class when I should ...

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