After thoroughly reading the advice and best practices for making multiple-choice text games in ChoiceScript, I wrote my first chunk of story - not the beginning chunk, but one that might happen toward the early middle of the game. I learned a lot about how to set up choices and communicate with players, but am still unsure about the overall structure. I want the player to have autonomy, and am considering a non-linear mission system that allows players to spend and gather resources between missions. I’m not sure if non-linear missions is worth the added complexity, but at the very ...(Read more)
My interest was sparked while listening to one of the back episodes of The Game Design Round Table, which was an interview with a guy named Dan Fabulich. He started a company called Choice of Games based on the popularity of a computer-driven Choose Your Own Adventure story he had thrown on a server a while back. From that he created a markup language called ChoiceScript that lets you easily branch stories and track variables. This made me very excited.
In second grade I loved Choose Your Own Adventure books - I used to write them in class when I should ...(Read more)