Game Design Book Musings

Posted April 13, 2016, 12:32 p.m.
tags: Game design

I've spent the last month or so catching up on game design books. Here are some thoughts on what I've been reading:

Kobold Guide to Board Game Design

This was a really interesting into the world of board game designs. I had no idea how different designing board games is from designing video games. As a board game designer, you basically pitch a game to a publisher. If they buy your game, they totally change the theme, art, and even the rules. They tweak it based on play testing, and handle all manufacturing and distribution.

This was kind ...

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Workshop materials!

Posted Feb. 16, 2016, 2:26 p.m.
tags: Game design

How did the game dev boot camp go? Well, attendance varied, and the people who did show up didn't tend to stick around for other events. Some of it was timing, and some of it was the fact that most of the interest was coming from OSU students (who only have so much free time, especially around midterms). I gave a talk on Stencyl, helped with a Unity tutorial, and lead a design workshop too. The design workshop was particularly fun! We modded some well-known games by adding rules, removing and patching rules, and making games from first principles ...

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