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Career Changes And Stuff

Posted Feb. 6, 2017, 8:46 a.m.
tags: Personal

A whole lot has happened in the last few months! Here's a brief summary:


  1. The biotech office I was working in closed down, so I got laid off

  2. Moved back home to hang out with my family and friends more

  3. Started doing independent projects full time

  4. Found some freelance projects to help me develop my Unity skills and pay the bills

  5. Spent a couple weeks in Ireland on vacation

  6. Got hired as a programmer for a small game development studio


That's right, I'm now a corporate sellout trading my dreams for a 401k! Seriously, though, I'm ...

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Spinning Plates

Posted Aug. 6, 2016, 11:31 a.m.

Man, the last few months have been crazy! Had to move a couple of times, and have needed to replace two cars! X[ Needless to say, I haven't made as much progress as I would have liked on my various programming projects... But here's what I've done anyhow!

I started working on two game prototypes, the first of which was a timing puzzle. A lot of puzzle games use spatial reasoning (e.g. Tetris), but there aren't that many that use temporal reasoning so I wanted to play around with that idea a bit. Essentially, given ...

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Developments with Game Development

Posted March 12, 2015, 9:22 p.m.

The last couple of months have been really exciting! I've been able to help organize a local game developer group, flesh out a few game ideas on the ol' drawing board, and work on a multi-month project with some folks I met at a game jam. It's given me just the right mixture of stress and fulfillment. Some thoughts on each...

Corvallis Game Developers


Turns out, a few people who were commuting to Eugene for game jams and events also live in Corvallis. Getting to know them has been interesting, and I'm excited to see where the ...

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Save the Princess Post-Mortem

Posted Jan. 27, 2015, 8:08 p.m.

Global Game Jam was last weekend, and it was amazing! I got to meet so many interesting people, and even helped organize the event in Eugene. We had just under 30 participants, quite a few of whom were right where I was a year ago - had never been to a game jam and didn’t quite know what to expect. I’m super happy to have given back a little and helped people through the process as best I could.

As for the game my team made - it’s sort of an existential platformer. Check it out here! It was ...

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Robots, Life, and Game Development

Posted Jan. 26, 2014, 10:57 p.m.
tags: Game Jam , Unity , Personal

Global Game Jam just ended tonight, and my team at Eugene's Fertilab Thinkubator was able to submit a game before the deadline. The game we made is called Ensphere and can be found here. We had a dozen people on our team, which is the largest group I've worked with yet. There were pros and cons to having a team of that size.

What could have been better

If you look at the credits for this project, you'll notice a lot of people on the design team. In the early stages of the project this meant that ...

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My Life Story: Programming

Posted Jan. 5, 2014, 6:48 p.m.
tags: Personal


Early Days

My interest in programming started in high school when I realized that I could write my own scripts on a TI83 calculator. Math teachers would routinely hand out a script for solving quadratic expressions, so I busted it open to see how it worked. I was able to reverse engineer some calculation scripts of my own. Students would line up after chemistry class to link with me and get the latest shortcuts I came up with for each unit. I saw a few games for the TI83 floating around, but never imagined that I could make one.


College ...

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