A whole lot has happened in the last few months! Here's a brief summary:
Man, the last few months have been crazy! Had to move a couple of times, and have needed to replace two cars! X[ Needless to say, I haven't made as much progress as I would have liked on my various programming projects... But here's what I've done anyhow!
I started working on two game prototypes, the first of which was a timing puzzle. A lot of puzzle games use spatial reasoning (e.g. Tetris), but there aren't that many that use temporal reasoning so I wanted to play around with that idea a bit. Essentially, given ...(Read more)
The last couple of months have been really exciting! I've been able to help organize a local game developer group, flesh out a few game ideas on the ol' drawing board, and work on a multi-month project with some folks I met at a game jam. It's given me just the right mixture of stress and fulfillment. Some thoughts on each...
Global Game Jam was last weekend, and it was amazing! I got to meet so many interesting people, and even helped organize the event in Eugene. We had just under 30 participants, quite a few of whom were right where I was a year ago - had never been to a game jam and didn’t quite know what to expect. I’m super happy to have given back a little and helped people through the process as best I could.
As for the game my team made - it’s sort of an existential platformer. Check it out here! It was ...(Read more)
Global Game Jam just ended tonight, and my team at Eugene's Fertilab Thinkubator was able to submit a game before the deadline. The game we made is called Ensphere and can be found here. We had a dozen people on our team, which is the largest group I've worked with yet. There were pros and cons to having a team of that size.
If you look at the credits for this project, you'll notice a lot of people on the design team. In the early stages of the project this meant that ...(Read more)
My interest in programming started in high school when I realized that I could write my own scripts on a TI83 calculator. Math teachers would routinely hand out a script for solving quadratic expressions, so I busted it open to see how it worked. I was able to reverse engineer some calculation scripts of my own. Students would line up after chemistry class to link with me and get the latest shortcuts I came up with for each unit. I saw a few games for the TI83 floating around, but never imagined that I could make one.