Ludum Dare 36 was last weekend, and I made a game! The theme was "Ancient Technology," so I really wanted to do something with a tech tree.
We were brainstorming what we could do with that when my audio guy, Will, was like "What if it's Jesus... on a dragon?" We all had a laugh, but then decided to run with it. The premise of the game is that humanity has lost all of its technology so Jesus has to recover it. The twist is that it's a young Earth, so it's only been around for 6000 ...(Read more)
So this was a cool thing! Most of the game jams I do are just for fun - make a game to sharpen your skills and meet new people. Cartoon Network Game Jam was the first one I did that offered prize money, and with that also came catered food. Training Jam was my second - a hackathon for educational video games. It was along the same lines as Cartoon Network Game Jam in that it offered prize money and had the goal of producing new game ideas, but this one was specifically aimed at corporate training.
The event was run by ...(Read more)
For the first time since last summer, I made a game I can show! Ludum Dare 35 had the theme "Shapeshift," which was decent. I went to a jam site in Eugene with my audio guy, but we showed up a little late and it looked like a lot of people already had teams. I was thinking of doing an abstract puzzle game to minimize art requirements, but at the last minute we teamed up with a group of 3 who were discussing what they wanted to make.
Their programmer had never made a WASD/mouse shooter before, and since ...(Read more)
What a crazy weekend! Just got back from jamming with a team for the Cartoon Network Game Jam, and let me tell you it was the most intense jamming experience I've ever had. First, we had to apply and be accepted as a team to even be able to show up. Fortunately, we got in!
The contest has cash prizes and high-profile judges from Cartoon Network itself, so we were all ...(Read more)
We hosted a site for Global Game Jam this year! It happened at the end of January. We had two teams of 5 (counting us) and a team of 6! One team made a game in Twine...
another used GameMaker...
and we used Unity (Not pictured, sorry). My team totally over-scoped and couldn't upload in time, but we incorporated FMOD for the first time ever. Exciting for future projects! We jammed in Unity for my second time ever, so part of it was just getting comfortable. It's super rough.
You're trying to conduct rituals to get rid ...(Read more)
As I transitioned from writing a Shadowrun Returns campaign, to a cyberpunk ChoiceScript game/book, to finally writing something in Twine, the question occurred to me - why aren't there any non-linear narratives that are multiplayer? Whenever I hear people talking about really good non-linear narratives like those by Telltale or Bioware, it's pretty common for them to mention that their friend/roommate/spouse loved watching the story and didn't want them to play the game without them in the room. Something about non-linear drama attracts spectators, so why not get them involved? That seemed worth taking a ...(Read more)
After many failed attempts to wrangle the organizers of 8 Bit History, our team decided that it would be best to put Fame or Death to bed rather than continuing development. There are so many potentially great projects out there to work on! So yeah, enjoy the game in its current form even though my art is atrocious (it was supposed to be replaced - oh well!)
Get it here!
Plus, Corvallis Game Developers is now on ...(Read more)
The last couple of months have been really exciting! I've been able to help organize a local game developer group, flesh out a few game ideas on the ol' drawing board, and work on a multi-month project with some folks I met at a game jam. It's given me just the right mixture of stress and fulfillment. Some thoughts on each...
Global Game Jam just ended tonight, and my team at Eugene's Fertilab Thinkubator was able to submit a game before the deadline. The game we made is called Ensphere and can be found here. We had a dozen people on our team, which is the largest group I've worked with yet. There were pros and cons to having a team of that size.
If you look at the credits for this project, you'll notice a lot of people on the design team. In the early stages of the project this meant that ...(Read more)
It seems like practically every developer I see is working in Unity, a 3D development tool that just recently added better support for 2D games. I wanted to learn Unity partly to allow me to work with other Unity devs, but also because it opens the possibility of using 3D at some point. The UI isn't something you can just pick up and use since 3D games are generally more complex than 2D games, but their video tutorials help a lot.
Unity does a good job with modular code reuse, which is the thing I like most about Stencyl ...(Read more)